Conveyors that go where you drag
Belts curve at corners and merge at T and Y joins. Sorters, splitters, overflow sorters, tunnels and crossings keep every part on the right track.
An isometric factory builder about aircraft assembly lines. Start with a two-seat trainer and a single line, then grow into a plant that rolls out widebodies.
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Every plane you sell starts as a truckload of raw stock. You lay out the floor that turns it into an airframe, station by station.
Buy aluminum, steel, fabric, paint, copper wire, titanium and carbon fiber, delivered onto your belts.
Presses and shops make skin panels, engines and seats. Jigs put them together into fuselage sections and wing sets.
Airframes roll from bay to bay on tow tracks and visibly build up as they go.
Finished planes roll out to waiting buyers. Unsold ones park on an eight-spot flight line, and when it fills, your line backs up.
Layout is half the job. The rest is research, pricing, quality and keeping enough cash on hand to make payroll.
Belts curve at corners and merge at T and Y joins. Sorters, splitters, overflow sorters, tunnels and crossings keep every part on the right track.
Earn research points from every rollout, an Engineering Office and five test labs. Spend them on new programs, aircraft options and faster machines.
Price each model from 50% to 200% of market value. Buyers, demand and popularity all answer back, and unsold planes tie up your cash.
Inspection passes or fails every plane. Route failures through Rework Bays, crush them at the Scrapyard, or ship them anyway and pay in fines and trust.
Overlays show the slowest step, what every belt is carrying and every problem on the floor. Reports chart thirty days of profit.
Select an area, then move, rotate, copy or demolish it. Save a working line as a named blueprint and paste it into any game.
Also on the floor: land plots to buy, a bank with three loan types, ad campaigns, business offices, a guided tour, and a soundtrack of four original songs.
Each class opens with a program you research and pay for. Every type has its own buyers, demand and spec, and bigger planes need bigger bays.
Two-seat high-wing piston trainer for flight schools and weekend pilots.
Four-seat low-wing tourer for family trips and weekend getaways.
Twin-engine amphibian on floats. It lands on lakes, rivers and open sea.
Six-seat light business jet with rear engines and a T-tail.
Twin turboprop with an eight-seat cabin. Cheaper to run than a jet.
Long-range three-engine business jet that crosses oceans nonstop.
Seventy-seat regional jet for short hops between cities.
Fifty-seat high-wing turboprop for short commuter hops.
Ninety-seat regional jet with tail-mounted engines and a quiet cabin.
Single-aisle airliner with composite wings.
High-wing cargo jet with a rear ramp. No seats: its hold is a floor of panels.
Stretched three-engine single-aisle for long, thin routes.
Long-haul twin-aisle with a composite barrel fuselage and four engines.
Twin-engine composite widebody. The most fuel-efficient long-hauler in the sky.
Double-deck, four-engine superjumbo with room for six hundred passengers.
Each level hands you a factory, a goal and a day limit. Finish sooner for more stars, and beat a level to open the next.
A running Kestrel line, $650K in the bank and one long goal: roll out three Condor 400 widebodies.
Every plot owned, every node researched, and a billion dollars that never runs out. Build the plant you've been planning.
The starter line is missing its last stations and its door. Finish it and sell 3 Kestrels.
Reversed belts, a gap in a conveyor and a dock facing the wrong way. Untangle it and sell 4.
Deliver 4 Kestrels with winglets to Bluebird Flight School.
Planes priced too low, an idle office and failures going out the door. Reach $800K cash.
An empty lot and no land for sale. Build a line from nothing and sell 4 Kestrels.
Run Kestrels and Wrens side by side: sell 8 and 6.
Two lines and only five dock permits. Sell 6 of each.
Deliver 3 Swift jets to Coastal Charter and earn a $300K day.
Your starter line is already running. Free to play in any modern browser, on a desktop or a phone.
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